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41. Ship suggestions for slaying Sansha scum - in Ships and Modules [original thread]
I guess some people don't play well with others.
- by Altaica Amur - at 2011.01.18 18:29:00
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42. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: I see no point in changing the ships around till it "works" giving blasterboats more falloff or giving them 90% webs still wont change that blasters and rails are abysmal weapon systems by themselves. I dont see why the rokh cant be a...
- by Altaica Amur - at 2011.01.18 00:31:00
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43. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: The example wasnt really a good one I agree. But the point is merely that the whole 'relative signature radius makes the difference' argument is a fallacy. It's not a fallacy though as your margin of error goes down due to the shi...
- by Altaica Amur - at 2011.01.11 23:06:00
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44. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: EVE definitely has a simplified tracking model, but its good enough for the most part. High velocity frigates hurting their own tracking despite being in a perfect orbit is a much more glaring problem. No not really, the fact that...
- by Altaica Amur - at 2011.01.11 20:38:00
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45. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: Hint: The optimal range is 4.5km on your neutrons. Its not a blaster tracking problem, its an incompetent user problem (especially if we are considering the Vindicator). Really? That's your argument? Now you're supposed to not onl...
- by Altaica Amur - at 2011.01.10 22:50:00
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46. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: Lets assume the Thorax gets the buff it needs, that is 350pg and a sliver of extra cpu. That's cool but I think it misses out on the picture in other ship matchups, geddon/mega spring to mind mainly because they're otherwise so si...
- by Altaica Amur - at 2011.01.07 19:26:00
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47. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: Or you happen to have remote reps on your battleships, which kinda forces you to stay within 8km of your fleet mates. And nobody does really argue about monoculture fleets, that is the realm of blob warfare, nothing a blaster ship ex...
- by Altaica Amur - at 2011.01.07 08:25:00
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48. Rail Fix - in Ships and Modules [original thread]
Quote: eagle with that fit= 105+36 muninn with that fit = 100+29 how is 5 optimal and 7 falloff = 20km range? ill darn well use only optimal and only 10-20% into my falloff to shoot with snipehacs. Only idiots shoot at more then falloff. ...
- by Altaica Amur - at 2011.01.07 00:37:00
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49. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: 1. No. 2. Thats a tragedy, should have bubbled them or send a few inties first. Free straggler kills. 2b. You might use one of those mysterious frigates with covert cloak to get your warpin then. 3. Irrelevant, if you dont like their ...
- by Altaica Amur - at 2011.01.07 00:03:00
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50. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: To even clear overheated webrange from a warpin does either require that enemy warp to take almost 2 minutes, or your pulse battleship to burn cap charges moving around constantly just to avoid the situation. 90% of fights take place...
- by Altaica Amur - at 2011.01.06 20:56:00
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51. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: Range isnt the problem people make it out to be, that shortfall can and should be mitigated by tactics. You dont drop your kiting fits at 0km from targets, so dont drop your closerange fit at 20km. With current overheat mechanics keep...
- by Altaica Amur - at 2011.01.06 19:08:00
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52. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: Hybrids are fine. Both railguns and Blasters are good at what they do. Comparing numbers is pretty silly, as time and time again people have owned people with less eftnumbers. Killing EVE diversity will NOT fix the game. And changin...
- by Altaica Amur - at 2011.01.06 19:01:00
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53. Rail Fix - in Ships and Modules [original thread]
Quote: Maelstrom/temp justifies lower dps and ehp by having more alpha Rokh justifies mid-range dps with insane ehp and insane tracking at 120km++ they can also shoot 250km with only 2 sebo. All of you complain geddon/apo/baddon/temp cant ...
- by Altaica Amur - at 2011.01.06 17:52:00
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54. Rail Fix - in Ships and Modules [original thread]
Quote: Yeah, I'm pretty -1 to nerfing everyone so that the Rokh has a role. Understandable and not something I even disagree with that much. Quote: It sounds to me like you're dramatically underestimating how powerful that optim...
- by Altaica Amur - at 2011.01.06 00:12:00
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55. Fountain - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Altaica Amur on 05/01/2011 21:43:09 I have some questions for those involved in that war: - why is IT losing stations? Because they are failing to defend them effectively, the closest they come to defending them usually involves t...
- by Altaica Amur - at 2011.01.05 21:43:00
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56. Rail Fix - in Ships and Modules [original thread]
Quote: I need to mull that over a bit. At a glance, it seems like that'd either help everyone equally (meaning the Rokh is still mostly worthless) or nerf the hell out of everyone else at range. The idea for increasing Caldari optimal is so ...
- by Altaica Amur - at 2011.01.05 19:48:00
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57. Rail Fix - in Ships and Modules [original thread]
Quote: I would prefer 15% extra damage, a bit more fittings for hybrid ships, and increasing the optimal bonus for Calamari so that the extra range is actually usable as a damage bonus (or at least to keep damage equity at common ranges!) -...
- by Altaica Amur - at 2011.01.05 00:09:00
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58. Need fit for bs POS basher - in Ships and Modules [original thread]
Personally I like a tach geddon with sentries and a sentry damage rig, course it dosen't reach as far as 240km but honestly I don't think you're actually going to kill the POS at that range anyways so much as tickle it for a very long time. Tach g...
- by Altaica Amur - at 2011.01.03 18:39:00
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59. Teach a newb - Missiles vs. Railguns - in Ships and Modules [original thread]
In general for PvE missiles will be preferred as their chosen damage types, comparatively high dps at extended ranges and capless operation all lead towards a very effective PvE boat. That said turreted systems are not without their advantages as ...
- by Altaica Amur - at 2010.12.29 20:03:00
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60. Blasters are fine. Buff webs! - in Ships and Modules [original thread]
One thing that I thought might be a useful change in large blasters at least would be to push the antimatter range out to close to 10km, this would still leave multifrequency pulse another 5km out but it would allow the Blokh to preform significan...
- by Altaica Amur - at 2010.12.28 20:33:00
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